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       <dc:date>2010-09-04T21:27:57-07:00</dc:date>
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        <dc:date>2010-01-06T12:45:47-07:00</dc:date>
        <dc:creator>Remigiusz Marcinkiewicz</dc:creator>
        <title>start</title>
        <link>http://wiki.enleth.com/doku.php?id=start&amp;rev=1262810747&amp;do=diff</link>
        <description>This is my private wiki - a dumping place for some random ideas, my projects, things I think could be useful for someone or just about anything else I feel like putting in there, mostly related to programming, networks, electronics or just technology and science in general. Once something gets there, I'll probably never remove it, so feel free to bookmark anything you want.</description>
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        <dc:date>2009-01-17T12:13:50-07:00</dc:date>
        <dc:creator>Remigiusz Marcinkiewicz</dc:creator>
        <title>contact</title>
        <link>http://wiki.enleth.com/doku.php?id=contact&amp;rev=1232223230&amp;do=diff</link>
        <description>e-mail: enleth@enleth.com

Jabber/XMPP: enleth@jabster.pl

IRC: Enleth at Freenode, sometimes

Important: I sign absolutely every single mail and conversation originating at the above addresses. If you receive anything from those that wasn't signed or encrypted with the key given below, I did not send it and something fishy is going on.</description>
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        <dc:date>2008-09-11T10:05:18-07:00</dc:date>
        <dc:creator>Remigiusz Marcinkiewicz</dc:creator>
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        <link>http://wiki.enleth.com/doku.php?id=homm:file-formats&amp;rev=1221152718&amp;do=diff</link>
        <description>General remarks

It is worth noting that HoMM I, II and III share quite a lot of general characteristics regarding data files - both their layout and internal structure. While they are different in detail, the idea remains essentially the same and knowing one set of formats makes learning the rest very easy. All the formats are quite simple and logical, except maybe saved games, that, especially in HoMM III, look like some form of automated object serialization rather than a proper file format -…</description>
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        <dc:date>2008-09-05T14:34:52-07:00</dc:date>
        <dc:creator>Remigiusz Marcinkiewicz</dc:creator>
        <title>homm:homm3-def-animations - created</title>
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        <description>DEF files contain animations, terrain images, map objects and some parts of the game interface, mostly multi-state buttons (that is, the buttons that change their appearance when pressed). The DEF file format is relatively simple, but a bit counter-intuitive in some aspects, due to a specific way of cropping the individual images to the minimal size possible and an even more specific way of encoding the scanlines using a range of weird &lt;http://en.wikipedia.org/wiki/Run-length_encoding RLE&gt;-deriv…</description>
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        <dc:date>2008-06-07T13:28:53-07:00</dc:date>
        <dc:creator>Remigiusz Marcinkiewicz</dc:creator>
        <title>amilo-pro-v3515-xorg.conf - created</title>
        <link>http://wiki.enleth.com/doku.php?id=amilo-pro-v3515-xorg.conf&amp;rev=1212870533&amp;do=diff</link>
        <description># /etc/X11/xorg.conf (xorg X Window System server configuration file)
#
# This file was generated by dexconf, the Debian X Configuration tool, using
# values from the debconf database.
#
# Edit this file with caution, and see the /etc/X11/xorg.conf manual page.
# (Type “man /etc/X11/xorg.conf” at the shell prompt.)
#
# This file is automatically updated on xserver-xorg package upgrades *only*
# if it has not been modified since the last upgrade of the xserver-xorg
# package.
#
# If you have edit…</description>
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